
Counter-Strike 2 ✕ SENSORY
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In Counter-Strike 2, utility management, positioning, and sub-tick reaction times define the high-tier meta. Sensory CS2 is engineered specifically for 2-PC DMA hardware setups, offloading all memory operations to your secondary machine to deliver maximum performance without modifying game memory on your primary gaming rig.
Sensory sets a new industry standard with its built-in 3D Lineup Helper & Grenade Simulation Engine, allowing you to execute pixel-perfect jump-throws, discover nearby utility lineups in real-time, and view landing target cameras instantly. Combined with autowall-capable aiming, seed prediction triggerbots, custom chams, and a shareable Cloud Radar, Sensory CS2 gives you complete tactical control over every match.
ECOSYSTEM COMPATIBILITY
Sensory CS2 integrates natively into the DEXAiM hardware ecosystem.
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Aimbot Execution: Natively supports input spoofing via our Ferrum One, KMBox (Net/B+), MAKCU, and CatBox devices with full DMA key-state and input masking support.
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Video Fusion: Pair with the GODLIKE 4K Pro Fuser to render overlays and lineup guides directly onto your main monitor with zero latency.
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Hardware Setup: 100% compatible with 35T/75T/100T DMA PCIe cards and RDMA network architectures.
FEATURE BREAKDOWN
AIMBOT & TRIGGERBOT
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Advanced Aimbot & Autowall: Weapon group profiles, angular/screen-space FOV, distance scaling, target locking, smoothing, smoke checks, and autowall minimum damage thresholds.
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Recoil & Target Selection: Standalone and aim recoil control, dynamic target priority (Head, Neck, Body, Pelvis), artificial elevation, and aim deviation controls.
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Precision Triggerbot: Configurable fire delay and click duration featuring seed prediction, next-tick safety, autowall checks, and minimum damage filters.
LINEUP HELPER & GRENADE PREDICTION
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3D Trajectory & Lineup Engine: Trajectory and bounce prediction, landing camera view, nearby lineup discovery, hold-to-align guidance, and jump-throw assistance.
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Lineup Library & Sharing: Capture custom lineups with stance/throw instructions, edit notes, and import/export lineups across the community.
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Grenade & Utility Warnings: Real-time HE damage estimates, flash duration/percentage meters, enemy flash prediction, and detonation timers.
VISUALS, CHAMS & WORLD ESP
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Player ESP & Chams: 2D/3D boxes, prediction skeletons, head circles, snaplines, and customizable chams (visible, hidden, smoke-aware, and on-hit styles).
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Awareness Indicators: Out-of-FOV directional threat arrows, aiming-at-you warnings, sound ESP, and live spectator list rendering.
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World & Area Effect Intel: Bomb timers, damage estimates, dropped weapon ESP, precise inferno fire shapes, smoke voxels/timers, and projectile trails.
RADAR & SYSTEM UTILITY
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Interactive & Cloud Radar: In-game radar overlay paired with a browser-accessible Cloud Radar supporting local network sharing, public links, floor switching, and damage bands.
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Movement & Combat Feedback: 2D/3D hitmarkers, damage numbers, custom hit/kill sounds, Bunny Hop, Edge Jump, Velocity HUD, and Jump Statistics.
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System & Developer Tools: Auto-accept with randomized delay, config manager, multi-monitor selection, VSync controls, and runtime offset diagnostics.














